2021-04-18 07:20:41 +00:00
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[/Script/Insurgency.INSMultiplayerMode]
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bAutoRecordReplaysDedicated=True
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bHandleDedicatedServerReplays=True
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bSupplyGainEnabled=True
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bAwardSupplyInstantly=True
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MaximumSupply=999
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InitialSupply=30
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RoundLimit=3
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MinimumPlayers=1
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[/Script/Engine.GameNetworkManager]
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bMovementTimeDiscrepancyDetection=false
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bMovementTimeDiscrepancyResolution=false
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[/Script/Engine.GameSession]
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MaxPlayers=16
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MaxSpectators=0
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[/Script/AIModule.AISystem]
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bAllowStrafing=False
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bAcceptPartialPaths=True
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bEnableBTAITasks=False
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bFinishMoveOnGoalOverlap=False
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[/Script/AIModule.AIPerceptionComponent]
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HearingRange=768
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SightRadius=3000
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LoseSightRadius=3500
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LoSHearingRange=1500
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PeripheralVisionAngle=360
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[/Script/AIModule.AISenseConfig_Hearing]
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HearingRange=768
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LoSHearingRange=1500
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[/Script/AIModule.AISenseConfig_Sight]
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SightRadius=3000
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LoseSightRadius=3500
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PeripheralVisionAngleDegrees=360
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AutoSuccessRangeFromLastSeenLocation=500
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[/Script/AIModule.EnvQueryManager]
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;Lower the interval will check the environment faster but will eat up ur CPU resource
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QueryCountWarningInterval=5.0
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[/Script/Insurgency.INSCoopMode]
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MinimumEnemies=5
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MaximumEnemies=24
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MaxPlayersToScaleEnemyCount=8
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bBotsUseHumanLoadouts=False
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bRestrictClassByPlayerLevel=True
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[/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C]
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;Enable enemy bot scale for bBots
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bScaleBot=True
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;;Enemy bot scale base on your friendly bot too. Otherwise, just players
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bScaleWithFriendlyBot=False
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;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left
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;;You will still lose if enemy recap your checkpoint because that part of the gamemode
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bLoseWhenWholeTeamDead=True
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[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C]
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;Players that captured the objective will get this amount of supply as a reward
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ObjectiveCapturedSupply=7
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;
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;;Players that destroyed the objective will get this amount of supply as a reward
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ObjectiveDestroyedSupply=7
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;
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;;Everytime a round end, players in losing team will get this amount of supply point
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RoundEndSupply=12
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;
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;;Everytime a round end, players in winning team will get this amount of supply point
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RoundEndWinningTeamSupply=7
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