sandstorm-server/config/ini/Game.ini

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2021-04-18 07:20:41 +00:00
[/Script/Insurgency.INSMultiplayerMode]
bAutoRecordReplaysDedicated=True
bHandleDedicatedServerReplays=True
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
MaximumSupply=999
InitialSupply=30
RoundLimit=3
MinimumPlayers=1
[/Script/Engine.GameNetworkManager]
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=0
[/Script/AIModule.AISystem]
bAllowStrafing=False
bAcceptPartialPaths=True
bEnableBTAITasks=False
bFinishMoveOnGoalOverlap=False
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=360
[/Script/AIModule.AISenseConfig_Hearing]
HearingRange=768
LoSHearingRange=1500
[/Script/AIModule.AISenseConfig_Sight]
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=360
AutoSuccessRangeFromLastSeenLocation=500
[/Script/AIModule.EnvQueryManager]
;Lower the interval will check the environment faster but will eat up ur CPU resource
QueryCountWarningInterval=5.0
[/Script/Insurgency.INSCoopMode]
MinimumEnemies=5
MaximumEnemies=24
MaxPlayersToScaleEnemyCount=8
bBotsUseHumanLoadouts=False
bRestrictClassByPlayerLevel=True
[/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C]
;Enable enemy bot scale for bBots
bScaleBot=True
;;Enemy bot scale base on your friendly bot too. Otherwise, just players
bScaleWithFriendlyBot=False
;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left
;;You will still lose if enemy recap your checkpoint because that part of the gamemode
bLoseWhenWholeTeamDead=True
[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C]
;Players that captured the objective will get this amount of supply as a reward
ObjectiveCapturedSupply=7
;
;;Players that destroyed the objective will get this amount of supply as a reward
ObjectiveDestroyedSupply=7
;
;;Everytime a round end, players in losing team will get this amount of supply point
RoundEndSupply=12
;
;;Everytime a round end, players in winning team will get this amount of supply point
RoundEndWinningTeamSupply=7