From 59ce5debe5f67eb6ec6328c6f5b2c21041d3c091 Mon Sep 17 00:00:00 2001 From: Andrew Marchukov Date: Sun, 18 Apr 2021 10:28:41 +0300 Subject: [PATCH] Update Game.ini --- config/ini/Game.ini | 54 +++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 52 insertions(+), 2 deletions(-) diff --git a/config/ini/Game.ini b/config/ini/Game.ini index db487a0..6255246 100644 --- a/config/ini/Game.ini +++ b/config/ini/Game.ini @@ -7,6 +7,7 @@ MaximumSupply=999 InitialSupply=30 RoundLimit=3 MinimumPlayers=1 +SupplyGainFrequency=99999 [/Script/Engine.GameNetworkManager] bMovementTimeDiscrepancyDetection=false @@ -44,10 +45,10 @@ AutoSuccessRangeFromLastSeenLocation=500 QueryCountWarningInterval=5.0 [/Script/Insurgency.INSCoopMode] -MinimumEnemies=5 +MinimumEnemies=3 MaximumEnemies=24 -MaxPlayersToScaleEnemyCount=8 +MaxPlayersToScaleEnemyCount=10 bBotsUseHumanLoadouts=False bRestrictClassByPlayerLevel=True @@ -74,3 +75,52 @@ RoundEndSupply=12 ; ;;Everytime a round end, players in winning team will get this amount of supply point RoundEndWinningTeamSupply=7 + +[/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C] +bEnableBotSkillCfg=True + +;Distance from this sound that we confirm our target is an enemy +HearAwareDistanceRadial=3000.0 +HearAwareDistanceGunshot=5000.0 +HearAwareDistanceSprintFootstep=2000.0 + +;Distance from this sound that we can hear the target +HearDistanceFootstepsSprinting=2500.0 +HearDistanceFootstepsRunning=1000.0 + +;Time before we start attacking at close targets +AttackDelayClose=0.3 + +;Time before we start attacking at distant targets +AttackDelayDistant=1.0 + +;Multiplier applied to spotting chance +ChanceSprintMultiplier=2.0 +ChangeMovingMultiplier=1.20 + +AccuracyMultiplier=1.25 + +;Multiply our spread by this much when fully suppressed +SuppressionAccuracyMultiplier=0.7 + +bFindCover=True +CoverTick=5.0 +bFindCoverWhenShotAt=True +bCustomBotNames=True + +BotNameList=Mikee,Arc,DaraDef,AniCator,Guinevere,sswires,Circleus,John Doe,Jeroen,fatherHank + +[/WelcomeMessage/Mutators/WelcomeMessage.WelcomeMessage_C] +;Message to display to the client when they first spawn in +WelcomeMessage=%name%, Welcome to my server!/nEnjoy and have fun! + +[/JoinLeaveMessage/Mutators/JoinLeaveMessage.JoinLeaveMessage_C] +;Enable or disable join message +bEnableJoinMessage=True +;;Message to appear when a player joins +JoinMessage=%name% has joined the game. + +;;Enable or disable leave message +bEnableLeaveMessage=True +;;Message to appear when a player leaves +LeaveMessage=%name% has left the game.