diff --git a/config/ini/Engine.ini b/config/ini/Engine.ini index 836e87d..dfd8502 100644 --- a/config/ini/Engine.ini +++ b/config/ini/Engine.ini @@ -8,8 +8,8 @@ MaxInternetClientRate=100000 MaxClientRate=100000 NetServerMaxTickRate=120 LanServerMaxTickRate=120 -ConnectionTimeout=30.0 -InitialConnectTimeout=60.0 +ConnectionTimeout=10.0 +InitialConnectTimeout=20.0 [DDoSDetection] bDDoSDetection=True @@ -21,6 +21,11 @@ HitchFrameTolerance=3 [/Script/Engine.Engine] bAllowMatureLanguage=True bSmoothFrameRate=True +bUseFixedFrameRate=False +SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=30.000000),UpperBound=(Type=Exclusive,Value=120.000000)) +;NetClientTicksPerSecond=120 +;FixedFrameRate=999.000000 + ;https://docs.unrealengine.com/en-US/API/Runtime/AIModule/Navigation/UCrowdManager/index.html ;;make AI into squad/group (Need testing) diff --git a/config/ini/Game.ini b/config/ini/Game.ini index 61a2fb4..553b559 100644 --- a/config/ini/Game.ini +++ b/config/ini/Game.ini @@ -10,8 +10,9 @@ MinimumPlayers=1 SupplyGainFrequency=99999 [/Script/Engine.GameNetworkManager] -bMovementTimeDiscrepancyDetection=false -bMovementTimeDiscrepancyResolution=false +bMovementTimeDiscrepancyDetection=False +bMovementTimeDiscrepancyResolution=False +ClientAuthorativePosition=False [/Script/Engine.GameSession] MaxPlayers=16