diff --git a/config/ini/Game.ini b/config/ini/Game.ini index b9b512b..db487a0 100644 --- a/config/ini/Game.ini +++ b/config/ini/Game.ini @@ -1,4 +1,76 @@ -[/script/engine.gamenetworkmanager] -TotalNetBandwidth=500000 -MaxDynamicBandwidth=80000 -MinDynamicBandwidth=30000 \ No newline at end of file +[/Script/Insurgency.INSMultiplayerMode] +bAutoRecordReplaysDedicated=True +bHandleDedicatedServerReplays=True +bSupplyGainEnabled=True +bAwardSupplyInstantly=True +MaximumSupply=999 +InitialSupply=30 +RoundLimit=3 +MinimumPlayers=1 + +[/Script/Engine.GameNetworkManager] +bMovementTimeDiscrepancyDetection=false +bMovementTimeDiscrepancyResolution=false + +[/Script/Engine.GameSession] +MaxPlayers=16 +MaxSpectators=0 + +[/Script/AIModule.AISystem] +bAllowStrafing=False +bAcceptPartialPaths=True +bEnableBTAITasks=False +bFinishMoveOnGoalOverlap=False + +[/Script/AIModule.AIPerceptionComponent] +HearingRange=768 +SightRadius=3000 +LoseSightRadius=3500 +LoSHearingRange=1500 +PeripheralVisionAngle=360 + +[/Script/AIModule.AISenseConfig_Hearing] +HearingRange=768 +LoSHearingRange=1500 + +[/Script/AIModule.AISenseConfig_Sight] +SightRadius=3000 +LoseSightRadius=3500 +PeripheralVisionAngleDegrees=360 +AutoSuccessRangeFromLastSeenLocation=500 + +[/Script/AIModule.EnvQueryManager] +;Lower the interval will check the environment faster but will eat up ur CPU resource +QueryCountWarningInterval=5.0 + +[/Script/Insurgency.INSCoopMode] +MinimumEnemies=5 +MaximumEnemies=24 + +MaxPlayersToScaleEnemyCount=8 +bBotsUseHumanLoadouts=False +bRestrictClassByPlayerLevel=True + +[/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C] +;Enable enemy bot scale for bBots +bScaleBot=True + +;;Enemy bot scale base on your friendly bot too. Otherwise, just players +bScaleWithFriendlyBot=False + +;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left +;;You will still lose if enemy recap your checkpoint because that part of the gamemode +bLoseWhenWholeTeamDead=True + +[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C] +;Players that captured the objective will get this amount of supply as a reward +ObjectiveCapturedSupply=7 +; +;;Players that destroyed the objective will get this amount of supply as a reward +ObjectiveDestroyedSupply=7 +; +;;Everytime a round end, players in losing team will get this amount of supply point +RoundEndSupply=12 +; +;;Everytime a round end, players in winning team will get this amount of supply point +RoundEndWinningTeamSupply=7