[/Script/Insurgency.INSMultiplayerMode] bAutoRecordReplaysDedicated=True bHandleDedicatedServerReplays=True bSupplyGainEnabled=True bAwardSupplyInstantly=True MaximumSupply=999 InitialSupply=30 RoundLimit=3 MinimumPlayers=1 [/Script/Engine.GameNetworkManager] bMovementTimeDiscrepancyDetection=false bMovementTimeDiscrepancyResolution=false [/Script/Engine.GameSession] MaxPlayers=16 MaxSpectators=0 [/Script/AIModule.AISystem] bAllowStrafing=False bAcceptPartialPaths=True bEnableBTAITasks=False bFinishMoveOnGoalOverlap=False [/Script/AIModule.AIPerceptionComponent] HearingRange=768 SightRadius=3000 LoseSightRadius=3500 LoSHearingRange=1500 PeripheralVisionAngle=360 [/Script/AIModule.AISenseConfig_Hearing] HearingRange=768 LoSHearingRange=1500 [/Script/AIModule.AISenseConfig_Sight] SightRadius=3000 LoseSightRadius=3500 PeripheralVisionAngleDegrees=360 AutoSuccessRangeFromLastSeenLocation=500 [/Script/AIModule.EnvQueryManager] ;Lower the interval will check the environment faster but will eat up ur CPU resource QueryCountWarningInterval=5.0 [/Script/Insurgency.INSCoopMode] MinimumEnemies=5 MaximumEnemies=24 MaxPlayersToScaleEnemyCount=8 bBotsUseHumanLoadouts=False bRestrictClassByPlayerLevel=True [/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C] ;Enable enemy bot scale for bBots bScaleBot=True ;;Enemy bot scale base on your friendly bot too. Otherwise, just players bScaleWithFriendlyBot=False ;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left ;;You will still lose if enemy recap your checkpoint because that part of the gamemode bLoseWhenWholeTeamDead=True [/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C] ;Players that captured the objective will get this amount of supply as a reward ObjectiveCapturedSupply=7 ; ;;Players that destroyed the objective will get this amount of supply as a reward ObjectiveDestroyedSupply=7 ; ;;Everytime a round end, players in losing team will get this amount of supply point RoundEndSupply=12 ; ;;Everytime a round end, players in winning team will get this amount of supply point RoundEndWinningTeamSupply=7