[/Script/Insurgency.INSMultiplayerMode] bAutoRecordReplaysDedicated=True bHandleDedicatedServerReplays=True bSupplyGainEnabled=True bAwardSupplyInstantly=True MaximumSupply=999 InitialSupply=30 RoundLimit=3 MinimumPlayers=1 SupplyGainFrequency=99999 [/Script/Engine.GameNetworkManager] bMovementTimeDiscrepancyDetection=False bMovementTimeDiscrepancyResolution=False ClientAuthorativePosition=False [/Script/Engine.GameSession] MaxPlayers=16 MaxSpectators=0 [/Script/Insurgency.INSCoopMode] MinimumEnemies=3 MaximumEnemies=24 MaxPlayersToScaleEnemyCount=10 bBotsUseHumanLoadouts=False bRestrictClassByPlayerLevel=True [/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C] ;Enable enemy bot scale for bBots bScaleBot=True ;;Enemy bot scale base on your friendly bot too. Otherwise, just players bScaleWithFriendlyBot=False ;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left ;;You will still lose if enemy recap your checkpoint because that part of the gamemode bLoseWhenWholeTeamDead=True [/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C] ;Players that captured the objective will get this amount of supply as a reward ObjectiveCapturedSupply=7 ; ;;Players that destroyed the objective will get this amount of supply as a reward ObjectiveDestroyedSupply=7 ; ;;Everytime a round end, players in losing team will get this amount of supply point RoundEndSupply=12 ; ;;Everytime a round end, players in winning team will get this amount of supply point RoundEndWinningTeamSupply=7 [/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C] bEnableBotSkillCfg=True ;Distance from this sound that we confirm our target is an enemy HearAwareDistanceRadial=3000.0 HearAwareDistanceGunshot=5000.0 HearAwareDistanceSprintFootstep=2000.0 ;Distance from this sound that we can hear the target HearDistanceFootstepsSprinting=2500.0 HearDistanceFootstepsRunning=1000.0 ;Time before we start attacking at close targets AttackDelayClose=0.3 ;Time before we start attacking at distant targets AttackDelayDistant=1.0 ;Multiplier applied to spotting chance ChanceSprintMultiplier=2.0 ChangeMovingMultiplier=1.20 AccuracyMultiplier=1.25 ;Multiply our spread by this much when fully suppressed SuppressionAccuracyMultiplier=0.7 bFindCover=True CoverTick=5.0 bFindCoverWhenShotAt=True bCustomBotNames=True BotNameList=Mikee,Arc,DaraDef,AniCator,Guinevere,sswires,Circleus,John Doe,Jeroen,fatherHank [/WelcomeMessage/Mutators/WelcomeMessage.WelcomeMessage_C] ;Message to display to the client when they first spawn in WelcomeMessage=%name%, Welcome to my server!/nEnjoy and have fun! [/JoinLeaveMessage/Mutators/JoinLeaveMessage.JoinLeaveMessage_C] ;Enable or disable join message bEnableJoinMessage=True ;;Message to appear when a player joins JoinMessage=%name% has joined the game. ;;Enable or disable leave message bEnableLeaveMessage=True ;;Message to appear when a player leaves LeaveMessage=%name% has left the game.