100 lines
2.9 KiB
INI
100 lines
2.9 KiB
INI
[/Script/Insurgency.INSMultiplayerMode]
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bAutoRecordReplaysDedicated=True
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bHandleDedicatedServerReplays=True
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bSupplyGainEnabled=True
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bAwardSupplyInstantly=True
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MaximumSupply=999
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InitialSupply=30
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RoundLimit=3
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MinimumPlayers=1
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SupplyGainFrequency=99999
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[/Script/Engine.GameNetworkManager]
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bMovementTimeDiscrepancyDetection=False
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bMovementTimeDiscrepancyResolution=False
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ClientAuthorativePosition=False
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[/Script/Engine.GameSession]
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MaxPlayers=16
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MaxSpectators=0
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[/Script/Insurgency.INSCoopMode]
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MinimumEnemies=3
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MaximumEnemies=24
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MaxPlayersToScaleEnemyCount=10
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bBotsUseHumanLoadouts=False
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bRestrictClassByPlayerLevel=True
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[/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C]
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;Enable enemy bot scale for bBots
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bScaleBot=True
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;;Enemy bot scale base on your friendly bot too. Otherwise, just players
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bScaleWithFriendlyBot=False
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;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left
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;;You will still lose if enemy recap your checkpoint because that part of the gamemode
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bLoseWhenWholeTeamDead=True
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[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C]
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;Players that captured the objective will get this amount of supply as a reward
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ObjectiveCapturedSupply=7
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;
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;;Players that destroyed the objective will get this amount of supply as a reward
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ObjectiveDestroyedSupply=7
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;
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;;Everytime a round end, players in losing team will get this amount of supply point
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RoundEndSupply=12
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;
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;;Everytime a round end, players in winning team will get this amount of supply point
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RoundEndWinningTeamSupply=7
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[/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C]
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bEnableBotSkillCfg=True
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;Distance from this sound that we confirm our target is an enemy
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HearAwareDistanceRadial=3000.0
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HearAwareDistanceGunshot=5000.0
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HearAwareDistanceSprintFootstep=2000.0
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;Distance from this sound that we can hear the target
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HearDistanceFootstepsSprinting=2500.0
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HearDistanceFootstepsRunning=1000.0
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;Time before we start attacking at close targets
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AttackDelayClose=0.3
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;Time before we start attacking at distant targets
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AttackDelayDistant=1.0
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;Multiplier applied to spotting chance
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ChanceSprintMultiplier=2.0
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ChangeMovingMultiplier=1.20
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AccuracyMultiplier=1.25
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;Multiply our spread by this much when fully suppressed
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SuppressionAccuracyMultiplier=0.7
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bFindCover=True
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CoverTick=5.0
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bFindCoverWhenShotAt=True
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bCustomBotNames=True
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BotNameList=Mikee,Arc,DaraDef,AniCator,Guinevere,sswires,Circleus,John Doe,Jeroen,fatherHank
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[/WelcomeMessage/Mutators/WelcomeMessage.WelcomeMessage_C]
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;Message to display to the client when they first spawn in
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WelcomeMessage=%name%, Welcome to my server!/nEnjoy and have fun!
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[/JoinLeaveMessage/Mutators/JoinLeaveMessage.JoinLeaveMessage_C]
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;Enable or disable join message
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bEnableJoinMessage=True
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;;Message to appear when a player joins
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JoinMessage=%name% has joined the game.
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;;Enable or disable leave message
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bEnableLeaveMessage=True
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;;Message to appear when a player leaves
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LeaveMessage=%name% has left the game.
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