sandstorm-server/config/ini/Game.ini

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[/Script/Insurgency.INSMultiplayerMode]
bAutoRecordReplaysDedicated=True
bHandleDedicatedServerReplays=True
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
MaximumSupply=999
InitialSupply=30
RoundLimit=3
MinimumPlayers=1
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SupplyGainFrequency=99999
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[/Script/Engine.GameNetworkManager]
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bMovementTimeDiscrepancyDetection=False
bMovementTimeDiscrepancyResolution=False
ClientAuthorativePosition=False
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[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=0
[/Script/Insurgency.INSCoopMode]
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MinimumEnemies=3
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MaximumEnemies=24
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MaxPlayersToScaleEnemyCount=10
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bBotsUseHumanLoadouts=False
bRestrictClassByPlayerLevel=True
[/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C]
;Enable enemy bot scale for bBots
bScaleBot=True
;;Enemy bot scale base on your friendly bot too. Otherwise, just players
bScaleWithFriendlyBot=False
;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left
;;You will still lose if enemy recap your checkpoint because that part of the gamemode
bLoseWhenWholeTeamDead=True
[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C]
;Players that captured the objective will get this amount of supply as a reward
ObjectiveCapturedSupply=7
;
;;Players that destroyed the objective will get this amount of supply as a reward
ObjectiveDestroyedSupply=7
;
;;Everytime a round end, players in losing team will get this amount of supply point
RoundEndSupply=12
;
;;Everytime a round end, players in winning team will get this amount of supply point
RoundEndWinningTeamSupply=7
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[/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C]
bEnableBotSkillCfg=True
;Distance from this sound that we confirm our target is an enemy
HearAwareDistanceRadial=3000.0
HearAwareDistanceGunshot=5000.0
HearAwareDistanceSprintFootstep=2000.0
;Distance from this sound that we can hear the target
HearDistanceFootstepsSprinting=2500.0
HearDistanceFootstepsRunning=1000.0
;Time before we start attacking at close targets
AttackDelayClose=0.3
;Time before we start attacking at distant targets
AttackDelayDistant=1.0
;Multiplier applied to spotting chance
ChanceSprintMultiplier=2.0
ChangeMovingMultiplier=1.20
AccuracyMultiplier=1.25
;Multiply our spread by this much when fully suppressed
SuppressionAccuracyMultiplier=0.7
bFindCover=True
CoverTick=5.0
bFindCoverWhenShotAt=True
bCustomBotNames=True
BotNameList=Mikee,Arc,DaraDef,AniCator,Guinevere,sswires,Circleus,John Doe,Jeroen,fatherHank
[/WelcomeMessage/Mutators/WelcomeMessage.WelcomeMessage_C]
;Message to display to the client when they first spawn in
WelcomeMessage=%name%, Welcome to my server!/nEnjoy and have fun!
[/JoinLeaveMessage/Mutators/JoinLeaveMessage.JoinLeaveMessage_C]
;Enable or disable join message
bEnableJoinMessage=True
;;Message to appear when a player joins
JoinMessage=%name% has joined the game.
;;Enable or disable leave message
bEnableLeaveMessage=True
;;Message to appear when a player leaves
LeaveMessage=%name% has left the game.