Update Game.ini
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1 changed files with 52 additions and 2 deletions
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@ -7,6 +7,7 @@ MaximumSupply=999
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InitialSupply=30
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RoundLimit=3
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MinimumPlayers=1
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SupplyGainFrequency=99999
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[/Script/Engine.GameNetworkManager]
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bMovementTimeDiscrepancyDetection=false
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@ -44,10 +45,10 @@ AutoSuccessRangeFromLastSeenLocation=500
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QueryCountWarningInterval=5.0
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[/Script/Insurgency.INSCoopMode]
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MinimumEnemies=5
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MinimumEnemies=3
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MaximumEnemies=24
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MaxPlayersToScaleEnemyCount=8
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MaxPlayersToScaleEnemyCount=10
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bBotsUseHumanLoadouts=False
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bRestrictClassByPlayerLevel=True
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@ -74,3 +75,52 @@ RoundEndSupply=12
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;
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;;Everytime a round end, players in winning team will get this amount of supply point
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RoundEndWinningTeamSupply=7
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[/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C]
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bEnableBotSkillCfg=True
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;Distance from this sound that we confirm our target is an enemy
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HearAwareDistanceRadial=3000.0
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HearAwareDistanceGunshot=5000.0
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HearAwareDistanceSprintFootstep=2000.0
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;Distance from this sound that we can hear the target
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HearDistanceFootstepsSprinting=2500.0
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HearDistanceFootstepsRunning=1000.0
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;Time before we start attacking at close targets
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AttackDelayClose=0.3
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;Time before we start attacking at distant targets
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AttackDelayDistant=1.0
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;Multiplier applied to spotting chance
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ChanceSprintMultiplier=2.0
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ChangeMovingMultiplier=1.20
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AccuracyMultiplier=1.25
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;Multiply our spread by this much when fully suppressed
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SuppressionAccuracyMultiplier=0.7
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bFindCover=True
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CoverTick=5.0
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bFindCoverWhenShotAt=True
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bCustomBotNames=True
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BotNameList=Mikee,Arc,DaraDef,AniCator,Guinevere,sswires,Circleus,John Doe,Jeroen,fatherHank
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[/WelcomeMessage/Mutators/WelcomeMessage.WelcomeMessage_C]
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;Message to display to the client when they first spawn in
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WelcomeMessage=%name%, Welcome to my server!/nEnjoy and have fun!
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[/JoinLeaveMessage/Mutators/JoinLeaveMessage.JoinLeaveMessage_C]
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;Enable or disable join message
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bEnableJoinMessage=True
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;;Message to appear when a player joins
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JoinMessage=%name% has joined the game.
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;;Enable or disable leave message
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bEnableLeaveMessage=True
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;;Message to appear when a player leaves
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LeaveMessage=%name% has left the game.
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