Update Game.ini
This commit is contained in:
parent
28c4d88be4
commit
fc24c4b865
1 changed files with 76 additions and 4 deletions
|
|
@ -1,4 +1,76 @@
|
|||
[/script/engine.gamenetworkmanager]
|
||||
TotalNetBandwidth=500000
|
||||
MaxDynamicBandwidth=80000
|
||||
MinDynamicBandwidth=30000
|
||||
[/Script/Insurgency.INSMultiplayerMode]
|
||||
bAutoRecordReplaysDedicated=True
|
||||
bHandleDedicatedServerReplays=True
|
||||
bSupplyGainEnabled=True
|
||||
bAwardSupplyInstantly=True
|
||||
MaximumSupply=999
|
||||
InitialSupply=30
|
||||
RoundLimit=3
|
||||
MinimumPlayers=1
|
||||
|
||||
[/Script/Engine.GameNetworkManager]
|
||||
bMovementTimeDiscrepancyDetection=false
|
||||
bMovementTimeDiscrepancyResolution=false
|
||||
|
||||
[/Script/Engine.GameSession]
|
||||
MaxPlayers=16
|
||||
MaxSpectators=0
|
||||
|
||||
[/Script/AIModule.AISystem]
|
||||
bAllowStrafing=False
|
||||
bAcceptPartialPaths=True
|
||||
bEnableBTAITasks=False
|
||||
bFinishMoveOnGoalOverlap=False
|
||||
|
||||
[/Script/AIModule.AIPerceptionComponent]
|
||||
HearingRange=768
|
||||
SightRadius=3000
|
||||
LoseSightRadius=3500
|
||||
LoSHearingRange=1500
|
||||
PeripheralVisionAngle=360
|
||||
|
||||
[/Script/AIModule.AISenseConfig_Hearing]
|
||||
HearingRange=768
|
||||
LoSHearingRange=1500
|
||||
|
||||
[/Script/AIModule.AISenseConfig_Sight]
|
||||
SightRadius=3000
|
||||
LoseSightRadius=3500
|
||||
PeripheralVisionAngleDegrees=360
|
||||
AutoSuccessRangeFromLastSeenLocation=500
|
||||
|
||||
[/Script/AIModule.EnvQueryManager]
|
||||
;Lower the interval will check the environment faster but will eat up ur CPU resource
|
||||
QueryCountWarningInterval=5.0
|
||||
|
||||
[/Script/Insurgency.INSCoopMode]
|
||||
MinimumEnemies=5
|
||||
MaximumEnemies=24
|
||||
|
||||
MaxPlayersToScaleEnemyCount=8
|
||||
bBotsUseHumanLoadouts=False
|
||||
bRestrictClassByPlayerLevel=True
|
||||
|
||||
[/ScaleBotAmount/Mutators/ScaleBotAmount.ScaleBotAmount_C]
|
||||
;Enable enemy bot scale for bBots
|
||||
bScaleBot=True
|
||||
|
||||
;;Enemy bot scale base on your friendly bot too. Otherwise, just players
|
||||
bScaleWithFriendlyBot=False
|
||||
|
||||
;;Your team will lose only if your whole team is dead (including friendly bot) with no reinforcement wave left
|
||||
;;You will still lose if enemy recap your checkpoint because that part of the gamemode
|
||||
bLoseWhenWholeTeamDead=True
|
||||
|
||||
[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C]
|
||||
;Players that captured the objective will get this amount of supply as a reward
|
||||
ObjectiveCapturedSupply=7
|
||||
;
|
||||
;;Players that destroyed the objective will get this amount of supply as a reward
|
||||
ObjectiveDestroyedSupply=7
|
||||
;
|
||||
;;Everytime a round end, players in losing team will get this amount of supply point
|
||||
RoundEndSupply=12
|
||||
;
|
||||
;;Everytime a round end, players in winning team will get this amount of supply point
|
||||
RoundEndWinningTeamSupply=7
|
||||
|
|
|
|||
Loading…
Reference in a new issue